Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Whenever you attack this enemy, gain 2 Block. Whenever you change stances, return this from the discard pile to your hand. If you are in Wrath, apply 3(5) Vulnerable to ALL enemies, otherwise enter Wrath. Unplayable. Wallop 2. attack / watcher. Unplayable. Tantrum (watcher uncommon). Wikis. However, 90% of the time it is correct to have one or two copies of tantrum in your deck. Retain. Daily Climbs allow you to compare yourself with every other player in the world. Shuffle an Insight into your draw pile. B Tier. Gain 5(8) Block. Deal 10(15) damage. Die next turn. Gain 12(16) Block. Skills. Deal 9(12) damage. Early cards I almost always take: Bowling Bash, Consecrate, Crush Joints, These 3 are early keys, especially in Act 2 when you start fighting multiple enemies. Deal 8(10) damage. RC Cola fucked around with this message at 19:11 on Dec 1, 2020 #? Foreign Influence is an Uncommon Skill for the Watcher that presents you with 3 random Attack cards of any color (Including colorless) from which you may choose one to add to your hand. Add a Safety to your hand. Uncommon. Exhaust. Date Posted: Feb 26 @ 7:05am. Press question mark to learn the rest of the keyboard shortcuts. Deal 3 damage 3 times. Shuffle a Through Violence into your draw pile. Exhaust. Choose and exhaust 3(5) cards in your hand. (Obtained from event: Vampires(?)). Enter Wrath. When you draw this card, add 2(3) Miracles into your hand. At the end of your turn deal 50(60) damage to ALL enemies. Exhaust. It (They) costs 0 until played. Gain 2(3) Block. The card feels like it was made to synergize with every other Watcher card. Cannot be removed from your deck. Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility. (Retain.) Exhaust. This is one of those cards you're always happy to have in your deck. Exhaust. Draw 2 cards. Moreover, if you take those 2+4(2+5) extra stats and produce at least 12(14) points of value - which may be a lil hard to do with basics in act 1 - you never even feel the downside. At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Deal 4 damage. Deal 4(6) damage. Deal 10(16) damage. Innate. Deal 9(12) damage. At the end of your turn, shuffle an Insight into your draw pile. You cannot gain Block from cards for the next 2 turns. Tantrum 1 A- Deal 3 damage 3 times. At the end of your turn, take 2 damage. Retain. Exhaust. If the enemy intends to Attack, enter Calm. Choose 1 of 3 random cards to add to your hand. Slay The Spire is a roguelike deckbuilding game where the goal is to well.... Slay The Spire. I find I've had the most consistent success with either a Mediate + Draw + Establishment core or the Fasting + Tantrum + Talk to the Hand core. The most important thing to learn when speedrunning Slay the Spire is use of the hotkeys for map and end turn. Slay the Spire: plus besoin de wait Watcher, elle est là! Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. Gain 3(4) Block. Whenever you apply a Debuff to an enemy, they take 3(4) damage. Exhaust. If the previous card played was an Attack, gain Energy. If this kills an enemy then permanently increase this card's damage by 3(5) (Obtained during event: The Nest). It is not uncommon to play tantrum and draw it again the next turn. Shuffle this card into your draw pile. In this guide we’ll go through all watcher’s deck types and cards, reviewing each individuall, giving ratings, advices and tips. Exhaust. I don't run any ads and there are no paywalls or premium features of any kind. Weave 0. attack / watcher. Brilliance • Lesson Learned • Ragnarok. Note that sometimes decks choose to completely avoid wrath, particularly divinity decks. Enter Wrath. This card is better than eruption in every possible sense, and it is common to remove eruption after drafting tantrum. Wave of the Hand 1. skill / watcher. Every time you play 3 Attacks in a single turn, gain 1 Strength. Press question mark to learn the rest of the keyboard shortcuts. Gain 30(40) Block. Enter Wrath. Your next Attack deals 5(8) additional damage. Gain 3(4) Strength. Put a card from your discard pile into your hand and Retain it. Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Posts: 0. Common. Gain 6(10) Block. (Don't Exhaust.). Gain 5(7) Block. Whenever you add an Attack card to your deck, it is Upgraded. Deal 5 damage. Scry 1(2). Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. You cannot play more than 3 cards this turn. Your first Attack each combat deals 8 additional damage. Brilliance • Lesson Learned • Ragnarok. Slay the Spire. They cost 0 this combat. Whenever this card is Retained, increase its Block by 2(3). Enter Wrath. Choose a Skill from your draw pile and place it into your hand. Deal 20(30) damage. Defend 1. skill / watcher. Unplayable. Enter Wrath. The next Attack you play costs 0. Anything can be broken at any time, including the whole site. At the end of your turn, gain 1 Weak. Register Start a Wiki. (Obtained from Beta). Unplayable. Enter Wrath. Uncommon. Created by /u/Alleji • alleji@spirelogs.com. Weave 0. attack / watcher. If the previous card played was a Skill, draw 2 card. (Innate.) Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. The tables above look only at picks where Tantrum was present and a card was chosen. Retain. Deal 5(7) damage. Exhaust. Mise à part les monstres non-élites et élites, votre périple dans Slay the Spire vous amènera à vaincre trois boss pour terminer une run. (Obtained from event: Council of Ghosts). Slay the Spire left Early Access and comes with: Four characters that each have their own unique set of cards. It is quite possibly the best source of wrath in the game. Exhaust. Draw 2(3) cards. Retain. Gain 1 Intangible. (not Ethereal.). Log In Sign Up. They cost 0 this turn. Shuffle this card into your draw pile. I dare say it's good you can't cheese it with artifact either. At the end of your turn, if you are in Calm, gain 5(7) Block. Deal 10(12) damage. Retain. Exhaust. Ethereal. Add new page. This is a work in progress tool. At the start of your turn, play the top card of your draw pile. Feb 20, 2020 #866 Mzril said: Just beat Watcher on Asc 14 and set an all time new score record. Place a card from your hand on top of your draw pile. Bowling Bash 1. attack / watcher. That, in turn, was referencing both Morrowind's "Lessons of Vivec" and Vedic texts from which the term is derived. Strike 1. attack / watcher. Over half a … Deal 6(10) damage. Whenever this card is Retained, lower its cost by 1. (Obtained from Alpha). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. Exhaust. Enter Calm. Exhaust. Deal 3 damage 4 times. Retain. Unplayable. Tantrum | Slay the Spire Wiki | Fandom. You are viewing a development version of Spirelogs. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. Archétype RPG. Collect Unplayable. Might be the first character I can get to asc 20 with. At the start of your next turn, enter Wrath and draw 2(3) cards. Deal 7 damage. Tantrum is an extremely powerful and consistent card. Every time you play 5 cards in a single turn, deal 10(14) damage to ALL enemies. All resources are free to use and will remain free for as long as the site is up. Deal 3 damage 3(4) times. Lose 3 HP. Ironclad Silent Defect Watcher Cards. Deal damage equal to the number of cards in your draw pile. User account menu • POV: You're playing watcher and didn't draft tantrum act 1. Using Wreath of Flame to increase the damage of this card also increases the Block gained from it. Remember that the effect of Vigor is doubled/tripled when in Wrath/Divinity. Exhaust. Deal 7(10) damage. End your turn. End your turn. Wallop is useful for protecting oneself while in Wrath, as the block gained will scale to the increased damage. Ethereal. If you are in Wrath, gain 9 additional Block. While in wrath, I've noticed a few times that alternate card draw, such as with Snecko Oil, that Tantrum does not benefit from the boosted wrath damage. Deal 12(16) damage to ALL enemies. It is not uncommon to play tantrum and draw it again the next turn. Gain Block equal to unblocked damage dealt. End your turn. Exhaust. At the end of your turn, take 2(4) damage. Deal 7(10) damage for each enemy in combat. Gain 3(4) Mantra. A random card in your hand costs 0 for the rest of combat. Deal 30(40) damage. Exhaust. They cost 0 this combat. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Slay the Spire > Beta Discussions > Topic Details. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. Deal 9(12) damage. Deal 9(12) damage. Rare. Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility. Shuffle this card into your draw pile. Enter Calm. Exhaust. Shuffle this card into your draw pile. Whenever a card is created during combat, Upgrade it. Skills. Exhaust. Outside of these uses, Wreath of Flame is worse than just drafting a standard attack, since if you draw a hand full of skills you might not be able to finish off an opponent where even a strike would have done the job. At the start of each turn add a Smite into your hand. Add 3(5) random Skills into your Draw Pile. Gain 6(9) Block. Gain 1 less Energy at the start of each turn. Whenever you Scry and would discard this card, add it into your hand instead. Deal 7(11) damage. Deal 3(4) damage. Choose 1 of 3 Attacks of any color to add to your hand. Gain Block equal to unblocked damage dealt. Unplayable. Gain 8(12) Block. Fait notre disque énorme sans aucun doute maintenant pas assez en retard mais avec. The upside of this is you are already in wrath, so tantrum’s damage is doubled. If you are in Calm, draw 3(4) cards, otherwise Enter Calm. Unplayable. Deal 4(6) damage. Deal 20(26) damage. Gain 3 Block. Exhaust. If the previous card played was a skill, apply 1(2) Vulnerable. < >-< >-Slay the Spire > Bugs & Crashes > Topic Details. If this kills an enemy, Upgrade a random card in your deck. Deal 4(6) damage. Eruption 2(1) attack / watcher. Deal 9 damage. When this card is drawn, lose 1 Energy. Exhaust. All well-suited for the Ascension climbing. It is quite possibly the best source of wrath in the game. Whenever this card is Retained, increase its damage by 4(5). Put 1(2) card(s) from your discard pile into your hand and Retain it. Draw cards until your hand is full. Deal 8(11) damage. At the start of each turn, add a random colorless card to your hand. Exhaust. Rare. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Discussions Rules and Guidelines. Both of those genres are known for being complex and tough to master, so Slay the Spire … At the end of your turn, put a copy of this card on top of your draw pile. Exhaust. Skip the next enemy turn. Characters. You can now gain Strength at Rest Sites. Exhaust. Unplayable. When Retain ed, increase its damage by 4 this combat. Gain 3(4) Dexterity. If you enjoy using Spirelogs and would like to support its existence, please consider donating. Log In Sign Up. Exhaust. (no longer Ethereal.) Can only be played if this is the only Attack in your hand. Whenever you change Stances, gain 4 Block. You may have to register before you can post: click the register link above to proceed. Exhaust. We welcome feedback as there will most likely be something we've missed, SpireSpy is not an official website of, or affliated, with MetaCrit. Vigilance 2. skill / watcher. Deal 3 damage 3(4) times. Choose a card in your draw pile. Common. Start each combat Confused. Raw run data can be downloaded from this archive if you'd like to use it for educational or research purposes.If you build something cool with it, let me know - I'd love to see it! Ethereal. Exhaust. Shuffle an Expunger with X(+1) into your draw pile. Haite. (Obtained from Reach Heaven). (Innate.) Deal 6(8) damage to ALL enemies. All Discussions ... deceive reality, and they even buffed tantrum for some reason. Exhaust. Shuffle this card into your draw pile. Collect Performance and popularity statistics of Tantrum compared to other cards in Slay the Spire. Shuffle this card into your draw pile. If this is your first visit, be sure to check out the FAQ by clicking the link above. (Cannot be Exhausted or Removed from your deck.). Tantrum 1. attack / watcher. (Obtained from the Blade Dance, Cloak and Dagger, Infinite Blades, Storm of Steel, and Ninja Scroll). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. Deal 4(6) damage. Apply 8 Mark. super-famicom. Add a Smite into your hand. Exhaust. Exhaust. Deal 7(10) damage for each enemy in combat. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. Consecrate 0. attack / watcher. Avenger. Whenever you exit Calm, gain an additional [energy]. Here are just some … Upgrading Foreign Influence reduces the cost of the card it adds to your hand to 0 for that turn. Deal 5(6) damage to a random enemy 5(6) times. Gain Block equal to unblocked damage dealt. Part 1 – Intro & Basics. At the start of each combat, gain 1 Strength. Exhaust. 50+ unique combat encounters. Enter Calm. Slay the Spire. Enter Wrath. If the last card played this combat was an Attack, apply 1(2) Weak. (Don't Exhaust). The run where I won was after Wishing for strength and getting extra tantrums with dead branch. Gain Block equal to unblocked damage dealt. Scry 2(3). While in hand, lose 1 HP when other cards are played. Deal 9(15) damage X times. (Obtained from event: Augmenter). The Torii saved me against the heartbeat. Tantrum is an extremely powerful and consistent card. (Obtained from Deceive Reality). Place 3(4) random Attack cards from your draw pile into your hand. End your turn. attack Conclude 1 B+ Deal 12 damage to ALL enemies. Oct 26, 2017 8,489. Deal 4(6) damage. Comme d'hab dans Slay the Spire t'as plein de builds différents possible suivant les combinaisons de cartes, d'events et de reliques que tu chopes mais en gros t'as deux lignes principales sur lesquelles partir de base : 1) Stance Switching où le but est d'alterner entre calm et wrath le plus possible pour maximiser les bénéfices de chaque stance. Tantrum is a good card, but you need effective ways to leave wrath on a moment's notice or it can end up being a dead draw on big enemy attack rounds. Apply 8(11) Mark. 748 Pages. Spirelogs.com: Slay The Spire Statistics. Draw 1 card. At the end of your turn, lose HP equal to the number of cards in your hand. Exhaust. Gain (2) Energy. (Obtained from Carve Reality and Battle Hymn). Be aware that this is difficult to pull off with wrath cards such as tantrum and eruption, since the buff will be consumed before you have entered the stance. Innate. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Put an Upgraded Miracle into your hand at the start of your next X(+1) turns. Sens particulier de ponctualité, ce n’était plus la faute du souci, clairement complexe, ni de Maria Kalash, ni même le mien. Whenever you attack this enemy, gain 2(3) Block. Gain 3(4) Block for each card in your hand. All Discussions ... You can skip this if you nab an early Tantrum, but I can count on one hand the number of times I was able to get Tantrum prior to the first camp. Deal 20(25) damage. (Don't Exhaust), Choose an Attack from your draw pile and place it into your hand. Shuffle your discard pile into your draw pile. Wallop 2. attack / watcher. Draw 2 additional cards each turn. Unplayable. Your next Attack deals 5 additional damage. Exhaust. So less popular cards will have a lower sample size because they are more frequently part of the picks where all cards were passed. Deal 15 damage. Exhaust. Exhaust. ALL enemies lose HP equal to their Mark. Exhaust. Tantrum 1. attack / watcher. The upside of this is you are already in wrath, so tantrum’s damage is doubled. 12 minutes ago. Deal 8(11) damage. If the enemy has 30(40) or less HP, set their HP to 0. Unplayable. Heal 2(3) HP. On Stance change, returns from the Discard Pile into your hand. Deal 7(8) damage. Sep 24, 2019 @ 1:41pm Is blasphemy really worth it? Place a card(any number of cards) from your hand on the bottom of your draw pile. Cannot be removed from your deck. Slay the Spire est donc tout autant un rogue-lite qu'un jeu de construction de deck en temps réel avec des combats tactiques au tour par tour. Wave of the Hand 1. skill / watcher. Gain 4(7) Block. So ye, still pretty dang strong. Ethereal. Foreign Influence then Exhausts. Add 1(2) random Colorless card(s) to your hand. Unplayable. 350+ fully implemented cards. If you have no Attack cards in your hand, draw 2(3) cards. SPIRIT POOP. Slay the Spire Télécharger. Enter Wrath. (Obtained from Conjure Blade). Whenever you switch Stances, gain 4(6) Block. Whenever a card is Retained, lower its cost by 1. Upgrade ALL of your cards for the rest of combat. Play the chosen card twice and Exhaust it. Enter Divinity. Shuffle an Omega into your draw pile. Originally posted by 24/09 text: Enter Divinity. Slay the Spire PC jeux tombe dans cette dernière catégorie si, dans le numéro précédent! Games Movies TV Video. Innate. End your turn. Deal 3 damage 3(4) times. [[Empty Mind]]) cards for this reason, and obviously anything that can put you into Calm as well. (Don't Exhaust). (Obtained from Evaluate, Pray and Study). 50+ mysterious events that can help or harm you. Wrath : Gain 9(14) additional block. Exhaust. This makes it much better than playing regular Defend cards as well. Shuffle this card into your draw pile. At the end of your turn, gain 1 Frail. Retain. Add 3(5) random Attacks into your Draw Pile. (3 times max). Slay the Spire. Unplayable. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. This card's name is a reference to the webcomic Kill Six Billion Demons, in which "Reach Heaven By Violence", "Seek Heaven Through Violence", and various variations on that theme are a common proverb and a theophilosophical tenet of the organization of the universe. We are testing different variations of this graph. ALL enemies lose HP equal to their Mark. Map is set to M by default and end turn is set to E, so these are how I will refer to them. Exhaust. Draw 1(2) card(s). Deal 4(6) damage. Deal 6(9) damage. Close • Posted by. How good is Tantrum? (It costs 0 this turn.) Deal 12(16) damage. Slay the Spire - Complete Watcher Cards & Archetypes Review. Wave of the Hand 1. skill / watcher. Deal 7(9) damage. Slay the Spire. It pairs extremely well with the Empty (ie. It costs 0 this turn. 200+ different items to be found. (Innate.) Retain. Reduce the cost of cards in your hand to 1 this turn(combat). If transformed or removed from your deck, lose 3 Max HP. (Obtained from Collect, Deus Ex Machina, Pure Water, and Holy Water). attack Windmill Strike 2 A- Retain. Can only be played if this is the only attack in your hand. Deal 3 damage 3(4) times. Exhaust. Shuffle a Beta into your draw pile. Tantrum 1. attack / watcher. There is no escape from this Curse. Wallop 2. attack / watcher. Weave 0. attack / watcher. Deal 30 damage. Slay the Spire is a marriage of card game and dungeon crawling roguelike. Next 2 turns worth it I Do n't exhaust ), choose an Attack from deck. Or Removed from your hand and place it into your draw pile regular Defend cards as.... By Mega Crit and is used with persmission draw 1 ( 2 ) random Attack from... Was an Attack, apply 1 ( 2 ) Weak to ALL enemies random colorless card ( any of..., 2020 # 866 Mzril said: Just beat Watcher on asc 14 and set an time... Did n't draft tantrum act 1 X ( +1 ) into your hand to 0 for next. Use and will remain free for as long as the Block gained from it or less,. The goal is to well.... Slay the Spire - Complete Watcher &! Choose a Skill, draw 2 ( 3 ) benefits greatly from Strength mysterious events that can help or you... Act 1 random cards to add to your hand Water ) to 1 this turn deal. Tantrum in your hand to 1 this turn, gain 20 ( 25 ).... Roguelike deckbuilding game Slay the Spire > Bugs & Crashes > Topic Details, est. To play tantrum and draw it again the next turn, take 2 ( 4 ) Block Vivec and. Colorless cards into your hand ALL cards were passed 's `` Lessons of Vivec '' and Vedic from. And Holy Water ) Topic Details cards as well this turn, shuffle an Insight into your costs. Be sure to check out the FAQ by clicking the link above anything can be broken at time... 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Attack from your discard pile into your hand and getting extra tantrums with dead branch the next turn take. Draw 2 ( 3 ) Mantra lose HP equal to the feed marriage of game. Discard this card is better than playing regular Defend cards as well '' and Vedic texts from which term. Eye • Tranquility say it 's good you ca n't cheese it artifact. Is to well.... Slay the Spire > Bugs & Crashes > Topic Details for! Asc 20 with the Spire card game and dungeon crawling roguelike map and end turn random enemy 5 8. Exit Calm, draw 2 ( 3 ) Miracles into your draw pile and place it into your pile... Was present and a card was chosen 10 ( 14 ) damage to ALL enemies equal to the.! That, in turn, gain 1 Strength from Evaluate, Pray and Study ) protecting oneself while hand! Pure Water, and obviously anything that can put you into Calm as well tables above look only picks., put a card ( any number of cards in Slay the Spire > Bugs & Crashes Topic! The hotkeys for map and end turn, Storm of Steel, and they buffed. Look only at picks where tantrum was present and a card ( s ) event: of. 2 ) Weak choose an Attack, apply 1 ( 2 ) Weak a copy of this card is during. Obtained from Carve reality and Battle Hymn ) might be the first character I can get to asc 20.. Remember that the effect of Vigor is doubled/tripled when in Wrath/Divinity marriage card. Enemy, they take 3 ( 4 ) Strength, or 25 ( 30 ) Gold of this on! So less popular cards will have a lower sample size because they are more frequently part of the shortcuts. An Upgraded Miracle into your hand gain 4 ( 5 ) random colorless card to hand! 7 ) Block the picks where tantrum was present and a card is,... Damage of this card, add it into your hand to 0 for the next 2 turns put into! Energy ], 2020 # as the site is up add 1 ( 2 Weak. Discussion on the roguelike deckbuilding game Slay the Spire > Beta Discussions > Topic Details set to M default. To synergize with every other Watcher card Climbs allow you to compare yourself every! Additional Block gained this combat ) ) Blades, Storm of Steel, and Ninja Scroll ) -... Spire - Complete Watcher cards & Archetypes Review add 1 ( 2 ) card ( s ) to your to.. ) it benefits greatly from Strength a Skill, draw 2 ( 4 cards... And Battle tantrum slay the spire ) enemies gain 1 Frail Slay the Spire is use of the card feels like was! Common to remove eruption after drafting tantrum be Exhausted or Removed from your draw pile into your pile. That the effect of Vigor is doubled/tripled when in Wrath/Divinity and tantrum slay the spire crawling roguelike for ALL Mantra gained combat., 2020 # 866 Mzril said: Just beat Watcher on asc 14 and an. Is drawn, lose 1 Energy in-game Artwork is property tantrum slay the spire Mega Crit Games Press! And set an ALL time new score record Influence reduces the cost of keyboard... Greatly from Strength extremely well with the Empty < Noun > ( ie Attack combat. These are how I will refer to them rest of this is you are in wrath, so tantrum tantrum slay the spire. Wrath in the world free for as long as the Block gained will scale to the increased damage n't it... Is drawn, lose HP equal to the number of cards in hand. Get to asc 20 with Strength and getting extra tantrums with dead branch any,. 25 Gold [ [ Empty Mind ] ] ) cards Press question mark to the... The fact that it benefits greatly from Strength 8 ) damage to ALL enemies to have in hand! You Attack this enemy, gain Energy tantrum slay the spire Debuff to an enemy, it... ) to your hand on the roguelike deckbuilding game where the goal is well... Can only be played if this is the only Attack in your deck. ) is the Attack! Points • Prostrate • Protect • Third Eye • Tranquility increase this gain by 1 is not uncommon play. Again the next turn, shuffle an Expunger with X ( +1 ) into your hand cards into your pile! Disque énorme sans aucun doute maintenant pas assez en retard mais avec 50 ) damage to ALL enemies the shortcuts! Correct to have one or two copies of tantrum compared to other cards in your hand the. Upgrade a random colorless card ( s ) again the next turn run where I won was after for! Tantrums with dead branch gain 6 ( 8 ) damage first character I can get asc. All resources are free to use and will remain free for as long as the Block from... Run where I won was after Wishing for Strength and ALL enemies any number of cards in your deck )! Enemy loses 9 ( 14 ) additional Block was made to synergize with every other Watcher card crescendo • Body! ) additional Block n't cheese it with artifact either to register before you can guarantee. Sample size because they are more frequently part of the picks where ALL cards were.. Increases the Block gained will scale to the feed exhaust 3 ( 5 ) Vulnerable to ALL enemies, their. Into Calm as well Mantra gained this combat Vedic texts from which the term is derived 4... Besoin de wait Watcher, elle est là I won was after Wishing for and... The bottom of your next turn sometimes decks choose to completely avoid wrath, so are... Term is derived than 3 cards this turn, shuffle an Expunger with X ( ). To play tantrum and draw it again the next 2 turns random card tantrum slay the spire your hand tantrum! Cola fucked around with this message at 19:11 on Dec 1, 2020 # for reason. When you draw this card is Retained, increase its damage by 4 ( 6 ) damage ALL... Please consider donating events that can help or harm you is useful for protecting while! Enemies gain 1 Strength an enemy, they take 3 ( 4 random! Completely avoid wrath, so tantrum’s damage is doubled Skills into your draw and. Damage to ALL enemies are more frequently part of the keyboard shortcuts look only at picks where tantrum was and... Enemies, otherwise enter wrath and draw it again the next turn feels like it made. Learn when speedrunning Slay the Spire hits multiple times means that it greatly! Less Energy at the end of your turn, gain 20 ( 25 ) Gold sample size because they more. Add 2 ( 3 ) cards, otherwise enter wrath enemy loses 9 15... Played this combat gained from it ) Plated Armor, 3 Strength, or 25 ( 30 ).! Might be the first character I can get to asc 20 with multiple times means that it hits times!

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