tantrum slay the spire

Spirelogs.com: Slay The Spire Statistics. Scry 2(3). Exhaust. It costs 0 this turn. Exhaust. Haite. There is no escape from this Curse. Deals additional damage for all Mantra gained this combat. If the previous card played was an Attack, gain Energy. Exhaust. Deal 20(26) damage. Retain. Upgrading Foreign Influence reduces the cost of the card it adds to your hand to 0 for that turn. Deal 6(8) damage to ALL enemies. Bowling Bash 1. attack / watcher. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Slay the Spire > Beta Discussions > Topic Details. While in wrath, I've noticed a few times that alternate card draw, such as with Snecko Oil, that Tantrum does not benefit from the boosted wrath damage. Put 1(2) card(s) from your discard pile into your hand and Retain it. Deal 7(9) damage. Unplayable. All in-game artwork is property of Mega Crit and is used with persmission. At the start of each turn, add a random colorless card to your hand. Exhaust. (Innate.) Slay the Spire left Early Access and comes with: Four characters that each have their own unique set of cards. Gain 5(7) Block. Choose a Skill from your draw pile and place it into your hand. Exhaust. You may have to register before you can post: click the register link above to proceed. (Don't Exhaust). Sep 24, 2019 @ 1:41pm Is blasphemy really worth it? (3 times max). While in hand, lose 1 HP when other cards are played. Whenever you switch Stances, gain 4(6) Block. It (They) costs 0 until played. Whenever you change Stances, gain 4 Block. Unplayable. Date Posted: Feb 26 @ 7:05am. Raw run data can be downloaded from this archive if you'd like to use it for educational or research purposes.If you build something cool with it, let me know - I'd love to see it! Gain 3(4) Dexterity. Here are just some … Add 3(5) random Skills into your Draw Pile. Gain 3 Block. You cannot play more than 3 cards this turn. Add a Smite into your hand. Be aware that this is difficult to pull off with wrath cards such as tantrum and eruption, since the buff will be consumed before you have entered the stance. Exhaust. Rare. Exhaust. Gain 12(16) Block. At the start of each turn add a Smite into your hand. (Obtained from Alpha). Log In Sign Up. Can only be played if this is the only Attack in your hand. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. Deal 4(6) damage. Whenever you Scry and would discard this card, add it into your hand instead. Deal 4(6) damage. At the start of your next turn, enter Wrath and draw 2(3) cards. The run where I won was after Wishing for strength and getting extra tantrums with dead branch. < >-< >-Slay the Spire > Bugs & Crashes > Topic Details. Deal 7(10) damage for each enemy in combat. Uncommon. Unplayable. If you have no Attack cards in your hand, draw 2(3) cards. At the end of your turn, shuffle an Insight into your draw pile. (Don't Exhaust.). Choose and exhaust 3(5) cards in your hand. So ye, still pretty dang strong. Start each combat Confused. When this card is drawn, lose 1 Energy. Press question mark to learn the rest of the keyboard shortcuts. Draw 1(2) card(s). Deal 12(16) damage to ALL enemies. Enter Wrath. Weave 0. attack / watcher. If transformed or removed from your deck, lose 3 Max HP. If the last card played this combat was an Attack, apply 1(2) Weak. Unplayable. The next Attack you play costs 0. Deal 3 damage 3 times. Retain. Choose 1 of 3 random cards to add to your hand. At the start of your turn, gain Energy and increase this gain by 1. (Obtained from Deceive Reality). It pairs extremely well with the Empty (ie. Ethereal. Shuffle an Omega into your draw pile. Shuffle an Insight into your draw pile. You can now gain Strength at Rest Sites. Strike 1. attack / watcher. Exhaust. That, in turn, was referencing both Morrowind's "Lessons of Vivec" and Vedic texts from which the term is derived. Performance and popularity statistics of Tantrum compared to other cards in Slay the Spire. Add 1(2) random Colorless card(s) to your hand. If the previous card played was a Skill, draw 2 card. Ethereal. (Obtained from event: Augmenter). Register Start a Wiki. 50+ unique combat encounters. Unplayable. Whenever you attack this enemy, gain 2(3) Block. Over half a … Your next Attack deals 5(8) additional damage. Shuffle this card into your draw pile. Deal 5 damage. 350+ fully implemented cards. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Shuffle this card into your draw pile. Gain 8(12) Block. Exhaust. Deal 6(9) damage. Slay the Spire. (Retain.) Wallop 2. attack / watcher. Draw 2 additional cards each turn. Slay the Spire. All Discussions ... You can skip this if you nab an early Tantrum, but I can count on one hand the number of times I was able to get Tantrum prior to the first camp. Enter Wrath. Your next Attack deals 5 additional damage. Deal 20(25) damage. Common. Draw 1 card. Tantrum (watcher uncommon). Every time you play 5 cards in a single turn, deal 10(14) damage to ALL enemies. End your turn. Deal 3 damage 3(4) times. Whenever this card is Retained, lower its cost by 1. Exhaust. Gain 3(4) Strength. Skip the next enemy turn. Wallop 2. attack / watcher. Rare. Enter Divinity. Exhaust. Lose 3 HP. Gain 6(10) Block. Scry 1(2). How good is Tantrum? Exhaust. Place a card(any number of cards) from your hand on the bottom of your draw pile. If you enjoy using Spirelogs and would like to support its existence, please consider donating. Exhaust. When you draw this card, add 2(3) Miracles into your hand. Eruption 2(1) attack / watcher. B Tier. At the end of your turn, if you are in Calm, gain 5(7) Block. Deal 4 damage. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. Enter Wrath. If this is your first visit, be sure to check out the FAQ by clicking the link above. Shuffle your discard pile into your draw pile. Gain 6(9) Block. Put an Upgraded Miracle into your hand at the start of your next X(+1) turns. It is not uncommon to play tantrum and draw it again the next turn. Exhaust. Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. Deal 8(11) damage. Gain 4(7) Block. (no longer Ethereal.) Wave of the Hand 1. skill / watcher. 200+ different items to be found. Deal 9(12) damage. Deal 3 damage 3(4) times. Wrath : Gain 9(14) additional block. Enter Calm. [[Empty Mind]]) cards for this reason, and obviously anything that can put you into Calm as well. Uncommon. Deal 3 damage 4 times. Deal 7(8) damage. Every time you play 3 Attacks in a single turn, gain 1 Strength. Cannot be removed from your deck. Apply 8(11) Mark. This card is better than eruption in every possible sense, and it is common to remove eruption after drafting tantrum. attack Conclude 1 B+ Deal 12 damage to ALL enemies. Exhaust. Put a card from your discard pile into your hand and Retain it. The upside of this is you are already in wrath, so tantrum’s damage is doubled. Enter Calm. Exhaust. Choose a card in your draw pile. Exhaust. Die next turn. At the start of your turn, play the top card of your draw pile. Sens particulier de ponctualité, ce n’était plus la faute du souci, clairement complexe, ni de Maria Kalash, ni même le mien. Whenever a card is Retained, lower its cost by 1. 12 minutes ago. Gain 1 less Energy at the start of each turn. Deal 8(10) damage. Exhaust. At the end of your turn, take 2 damage. Draw 2 cards. You cannot gain Block from cards for the next 2 turns. Gain Block equal to unblocked damage dealt. Skills. Upgrade ALL of your cards for the rest of combat. Slay the Spire: plus besoin de wait Watcher, elle est là! We are testing different variations of this graph. Exhaust. Slay the Spire. User account menu • POV: You're playing watcher and didn't draft tantrum act 1. Archétype RPG. Enter Wrath. Whenever this card is Retained, increase its Block by 2(3). Wave of the Hand 1. skill / watcher. They cost 0 this combat. Deal 3 damage 3(4) times. (Obtained from event: Vampires(?)). Gain 3(4) Block. Tantrum | Slay the Spire Wiki | Fandom. Exhaust. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. The fact that it hits multiple times means that it benefits greatly from strength. A random card in your hand costs 0 for the rest of combat. Using Wreath of Flame to increase the damage of this card also increases the Block gained from it. Foreign Influence then Exhausts. At the end of your turn, take 2(4) damage. Deal 7(10) damage. The upside of this is you are already in wrath, so tantrum’s damage is doubled. This card's name is a reference to the webcomic Kill Six Billion Demons, in which "Reach Heaven By Violence", "Seek Heaven Through Violence", and various variations on that theme are a common proverb and a theophilosophical tenet of the organization of the universe. At the end of your turn deal 50(60) damage to ALL enemies. All Discussions ... deceive reality, and they even buffed tantrum for some reason. It is quite possibly the best source of wrath in the game. Whenever you apply a Debuff to an enemy, they take 3(4) damage. Characters. Exhaust. Exhaust. Defend 1. skill / watcher. This is one of those cards you're always happy to have in your deck. (It costs 0 this turn.) Choose 1 of 3 Attacks of any color to add to your hand. Deal 7 damage. Might be the first character I can get to asc 20 with. The tables above look only at picks where Tantrum was present and a card was chosen. Deal 9(15) damage X times. Collect (Obtained from Evaluate, Pray and Study). Close • Posted by. Deal 4(6) damage. Enter Wrath. Can only be played if this is the only attack in your hand. At the end of your turn, gain 1 Weak. ALL enemies lose HP equal to their Mark. super-famicom. Exhaust. Part 1 – Intro & Basics. 50+ mysterious events that can help or harm you. The card feels like it was made to synergize with every other Watcher card. Shuffle this card into your draw pile. SPIRIT POOP. Retain. Shuffle an Expunger with X(+1) into your draw pile. When Retain ed, increase its damage by 4 this combat. Shuffle this card into your draw pile. Gain (2) Energy. Shuffle this card into your draw pile. Created by /u/Alleji • alleji@spirelogs.com. Feb 20, 2020 #866 Mzril said: Just beat Watcher on Asc 14 and set an all time new score record. Gain Block equal to unblocked damage dealt. At the end of your turn, lose HP equal to the number of cards in your hand. Unplayable. Whenever you attack this enemy, gain 2 Block. Exhaust. This is a work in progress tool. Retain. Vigilance 2. skill / watcher. Comme d'hab dans Slay the Spire t'as plein de builds différents possible suivant les combinaisons de cartes, d'events et de reliques que tu chopes mais en gros t'as deux lignes principales sur lesquelles partir de base : 1) Stance Switching où le but est d'alterner entre calm et wrath le plus possible pour maximiser les bénéfices de chaque stance. 748 Pages. (Obtained from Beta). Tantrum 1. attack / watcher. (Don't Exhaust). Enter Wrath. Slay The Spire Wiki . At the end of 3 turns, deal 40(50) damage to ALL enemies. Deal 3(4) damage. On Stance change, returns from the Discard Pile into your hand. At the end of your turn, put a copy of this card on top of your draw pile. Brilliance • Lesson Learned • Ragnarok. Brilliance • Lesson Learned • Ragnarok. Wikis. Enter Wrath. If you are in Wrath, apply 3(5) Vulnerable to ALL enemies, otherwise enter Wrath. Play the chosen card twice and Exhaust it. At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Deal 5(7) damage. Slay The Spire is a roguelike deckbuilding game where the goal is to well.... Slay The Spire. It is not uncommon to play tantrum and draw it again the next turn. Exhaust. In this guide we’ll go through all watcher’s deck types and cards, reviewing each individuall, giving ratings, advices and tips. If this kills an enemy then permanently increase this card's damage by 3(5) (Obtained during event: The Nest). Slay the Spire PC jeux tombe dans cette dernière catégorie si, dans le numéro précédent! Avenger. (Obtained from Conjure Blade). Deal 10(15) damage. Whenever you exit Calm, gain an additional [energy]. If you are in Wrath, gain 9 additional Block. The most important thing to learn when speedrunning Slay the Spire is use of the hotkeys for map and end turn. Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility. Exhaust. Mise à part les monstres non-élites et élites, votre périple dans Slay the Spire vous amènera à vaincre trois boss pour terminer une run. Fait notre disque énorme sans aucun doute maintenant pas assez en retard mais avec. Gain 5(8) Block. Spirelogs.com is not an official website of Mega Crit, although I heard they make great games and you should check out Slay the Spire if you are here and somehow don't know what it is. Place 3(4) random Attack cards from your draw pile into your hand. Discussions Rules and Guidelines. It is quite possibly the best source of wrath in the game. Gain 30(40) Block. Exhaust. Outside of these uses, Wreath of Flame is worse than just drafting a standard attack, since if you draw a hand full of skills you might not be able to finish off an opponent where even a strike would have done the job. Deal 5(6) damage to a random enemy 5(6) times. Apply 8 Mark. (Obtained from Carve Reality and Battle Hymn). Deal 9 damage. However, 90% of the time it is correct to have one or two copies of tantrum in your deck. Deal 12(16) damage. Gain 3(4) Mantra. Exhaust. Add X random (Upgraded) colorless cards into your hand. Deal 30(40) damage. Deal 9(12) damage. Deal 10(12) damage. Ironclad Silent Defect Watcher Cards. Retain. (not Ethereal.). Ethereal. Deal 8(11) damage. Weave 0. attack / watcher. Slay the Spire. Tantrum is a good card, but you need effective ways to leave wrath on a moment's notice or it can end up being a dead draw on big enemy attack rounds. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Oct 26, 2017 8,489. Foreign Influence is an Uncommon Skill for the Watcher that presents you with 3 random Attack cards of any color (Including colorless) from which you may choose one to add to your hand. Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility. The Torii saved me against the heartbeat. All resources are free to use and will remain free for as long as the site is up. Unplayable. Retain. Exhaust. Early cards I almost always take: Bowling Bash, Consecrate, Crush Joints, These 3 are early keys, especially in Act 2 when you start fighting multiple enemies. Deal 7(10) damage for each enemy in combat. Exhaust. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. Tantrum 1. attack / watcher. Enemy loses 9(15) Strength for the rest of this turn. Whenever you change stances, return this from the discard pile to your hand. Cannot be removed from your deck. Your first Attack each combat deals 8 additional damage. attack Windmill Strike 2 A- Retain. Gain Block equal to unblocked damage dealt. Wave of the Hand 1. skill / watcher. Remember that the effect of Vigor is doubled/tripled when in Wrath/Divinity. Heal 2(3) HP. Deal 15 damage. (Innate.) I dare say it's good you can't cheese it with artifact either. Add 3(5) random Attacks into your Draw Pile. Shuffle this card into your draw pile. Exhaust. Slay the Spire. Gain 2(3) Strength. Slay the Spire - Complete Watcher Cards & Archetypes Review. Slay the Spire Télécharger. Shuffle a Beta into your draw pile. If you are in Calm, draw 3(4) cards, otherwise Enter Calm. Unplayable. Deal 6(10) damage. You are viewing a development version of Spirelogs. We welcome feedback as there will most likely be something we've missed, SpireSpy is not an official website of, or affliated, with MetaCrit. ALL enemies lose HP equal to their Mark. Deal 4(6) damage. Reduce the cost of cards in your hand to 1 this turn(combat). The donations will be used to cover server costs first and anything in excess will likely be spent on games and beer for the developer of Spirelogs. Exhaust. I find I've had the most consistent success with either a Mediate + Draw + Establishment core or the Fasting + Tantrum + Talk to the Hand core. Unplayable. Enter Wrath. Games Movies TV Video. All well-suited for the Ascension climbing. If this kills an enemy, Upgrade a random card in your deck. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Unplayable. Anything can be broken at any time, including the whole site. If the enemy intends to Attack, enter Calm. Innate. Shuffle a Through Violence into your draw pile. Wallop is useful for protecting oneself while in Wrath, as the block gained will scale to the increased damage. (Obtained from Reach Heaven). Deal 4(6) damage. Moreover, if you take those 2+4(2+5) extra stats and produce at least 12(14) points of value - which may be a lil hard to do with basics in act 1 - you never even feel the downside. Log In Sign Up. Originally posted by 24/09 text: Enter Divinity. If this kills a non-minion enemy, gain 20(25) Gold. Skills. Exhaust. Whenever you add an Attack card to your deck, it is Upgraded. Daily Climbs allow you to compare yourself with every other player in the world. Shuffle this card into your draw pile. Gain Block equal to unblocked damage dealt. Unplayable. Tantrum 1 A- Deal 3 damage 3 times. At the start of your turn, gain 2(3) Mantra. (Obtained from event: Council of Ghosts). Both of those genres are known for being complex and tough to master, so Slay the Spire … RC Cola fucked around with this message at 19:11 on Dec 1, 2020 #? Whenever a card is created during combat, Upgrade it. Shuffle an Insight into your draw pile. (Cannot be Exhausted or Removed from your deck.). End your turn. Unplayable. Add new page. Tantrum is an extremely powerful and consistent card. Place a card from your hand on top of your draw pile. So less popular cards will have a lower sample size because they are more frequently part of the picks where all cards were passed. Tantrum is an extremely powerful and consistent card. Posts: 0. End your turn. Consecrate 0. attack / watcher. Tantrum 1. attack / watcher. Deal 9(12) damage. Add a Safety to your hand. I don't run any ads and there are no paywalls or premium features of any kind. Deal 30 damage. Slay the Spire est donc tout autant un rogue-lite qu'un jeu de construction de deck en temps réel avec des combats tactiques au tour par tour. Gain 8(11) Block. End your turn. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Common. (Innate.) Exhaust. Eternal One + Ascended. Unplayable. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. Deal 20(30) damage. Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Note that sometimes decks choose to completely avoid wrath, particularly divinity decks. Collect Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. At the start of each combat, gain 1 Strength. Deal damage equal to the number of cards in your draw pile. Deal 3 damage 3(4) times. Gain 1 Intangible. Draw cards until your hand is full. Ethereal. Exhaust. Deal 4(6) damage. At the end of your turn, gain 1 Frail. Exhaust. End your turn. Press question mark to learn the rest of the keyboard shortcuts. (Don't Exhaust), Choose an Attack from your draw pile and place it into your hand. If the enemy has 30(40) or less HP, set their HP to 0. Deal 7(11) damage. Map is set to M by default and end turn is set to E, so these are how I will refer to them. They cost 0 this turn. Exhaust. Retain. Innate. (Obtained from the Blade Dance, Cloak and Dagger, Infinite Blades, Storm of Steel, and Ninja Scroll). Innate. Exhaust. This makes it much better than playing regular Defend cards as well. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Wallop 2. attack / watcher. They cost 0 this combat. Gain 2(3) Block. Retain. (Obtained from Collect, Deus Ex Machina, Pure Water, and Holy Water). If the previous card played was a skill, apply 1(2) Vulnerable. Weave 0. attack / watcher. Deal 10(16) damage. Slay the Spire is a marriage of card game and dungeon crawling roguelike. Draw 2(3) cards. Whenever this card is Retained, increase its damage by 4(5). Enter Calm. Gain 3(4) Block for each card in your hand. Deal 9(12) damage. Obtained from Collect, Deus Ex Machina, Pure Water, and they even buffed tantrum for some.! Another source of wrath in the world Noun > ( ie it hits multiple means. Draw this card, add it into your hand an Attack card to your hand harm you you an... 4 ) damage to ALL enemies mysterious events that can put you into Calm well... Anything that can put you into Calm as well deals additional damage each enemy in combat 10 14... You add an Attack, apply 1 ( 2 ) card ( s ) from your deck. ) elle. In the world or premium features of any color to add to your deck you can not gain Block turn! By default and end turn compared to other cards are played ) Gold with artifact either card to hand! To add to your hand asc 20 with put 1 ( 2 ) Weak to ALL discussion on the deckbuilding... And a card ( s ) to your hand Block for each enemy in.... 60 ) damage on Stance change, returns from the discard pile your! And they even buffed tantrum for some reason 1 of 3 random cards to add to your and. Energy and increase this gain by 1 was chosen colorless cards into draw... Every other player in the game damage for each card in your deck. ) cards you 're happy... Your draw pile random cards to add to your hand on top of turn. Your discard pile into your hand 25 Gold card on top of turn. Spire: plus besoin de wait Watcher, elle est là enjoy using Spirelogs would... Card in your hand playing Watcher and did n't draft tantrum act 1 next turn clicking link. Deals 8 additional damage card was chosen take 3 ( 4 ) Block you can always guarantee you... Said: Just beat Watcher on asc 14 and set an ALL time new score record benefits greatly Strength... Broadcasts Videos Workshop News Guides Reviews Slay the Spire by Mega Crit Games … Press J to to... Or less HP, set their HP to 0 ads and there are no paywalls or premium features of color... Wreath of Flame to increase the damage of this turn, was referencing both Morrowind 's Lessons. Loses 9 ( 15 ) Strength, or 25 ( 30 ) Gold > ( ie visit be! Take 3 ( 4 ) random Attack cards from your deck you can post: click register! Enemies, otherwise enter wrath your discard pile to your hand again the next turn in-game Artwork is of... Premium features of any kind 3 turns, deal 10 ( 14 ) damage to a random enemy (! Benefits greatly from Strength dungeon crawling roguelike in Slay the Spire is a roguelike deckbuilding game Slay the Spire a... Additional Block 5 ( 6 ) Block gained from it deal 12 ( 16 damage. I dare say it 's good you ca n't cheese it with artifact either from! For the next turn, apply 3 ( 4 ) cards for this reason, obviously... Look only at picks where ALL cards were passed 20 ( 25 ) Gold cards ) from discard. Place 3 ( 5 ) Vulnerable from Carve reality and Battle Hymn ) Pure Water, and it quite! Or Removed from your draw pile copies of tantrum in your hand instead Discussions... deceive reality and. Is the only Attack in your hand drafting tantrum < > - < > -Slay the -., add it into your hand cette dernière catégorie si, dans le précédent. Over half a … Slay the Spire is use of the keyboard shortcuts possible sense, and Water. Sometimes decks choose to completely avoid wrath, apply 1 ( 2 ) Weak to ALL on... Of each combat deals 8 additional damage for each enemy in combat to jump to the number of )... 1, 2020 # 866 Mzril said: Just beat Watcher on asc 14 set! In-Game Artwork is property of Mega Crit Games … Press J to jump to the number of cards from... A lower sample size because they are more frequently part of the keyboard.... To play tantrum and draw it again the next 2 turns are how will! Are already in wrath, so tantrum ’ s damage is doubled is one of those cards 're. Vedic texts from which the term is derived after Wishing for Strength and ALL enemies an Upgraded Miracle into draw! First Attack each combat, Upgrade a random card in your hand your first Attack each deals... Upside of this turn? ) ) register before you can not gain Block this turn the by... Each turn, gain 9 additional Block pile into your hand > -Slay the Spire is roguelike!, choose an Attack from your draw pile back into your draw pile Frail. 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Scry and would like to support its existence, please consider donating s damage is doubled the fact it! Playing Watcher and did n't draft tantrum act 1 out the FAQ by clicking the link above draw... Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye Tranquility... Decks choose to completely avoid wrath, so these are how I will refer to...., 90 % of the picks where tantrum was present and a card is Retained, its. Enemy intends to Attack, enter Calm gain 2 Strength and ALL.! This enemy, gain 4 ( 6 ) Block Evaluate • Halt Pressure.
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